HUGUES NZEYIMANA

Technical Game Designer

I build the systems that make a fight feel alive — combat encoding, enemy AI, and bullet patterns designed to be read at speed and survived on instinct. Currently a technical game design student, working solo and in teams to ship playable, punishing, fair combat.

Projects

Top-down gameplay screenshot of Arena of the Damned, showing the player character and a pickup in the boss arena.

01 — Solo project, Year 2

Arena of the Damned

A bullet-hell boss arena built solo end to end: attack-pattern design, encounter pacing, readability under pressure, and the tuning that turns "unfair" into "one more try."

  • Solo developer
  • Bullet-pattern design
  • Boss encounter
Read more

More projects landing here over the coming weeks.

Let's talk

nzeyimanahugues@outlook.com