01 — Solo project, Year 2
Arena of the Damned
A bullet-hell boss arena built solo end to end: attack-pattern design, encounter pacing, readability under pressure, and the tuning that turns "unfair" into "one more try."
Read moreTechnical Game Designer
I build the systems that make a fight feel alive — combat encoding, enemy AI, and bullet patterns designed to be read at speed and survived on instinct. Currently a technical game design student, working solo and in teams to ship playable, punishing, fair combat.
01 — Solo project, Year 2
A bullet-hell boss arena built solo end to end: attack-pattern design, encounter pacing, readability under pressure, and the tuning that turns "unfair" into "one more try."
Read moreMore projects landing here over the coming weeks.